Go, also known as Weiqi, is an ancient board game originated in China more than 4,000 years ago.
Today Go is played by millions of people around the globe.
Beyond being merely a game, Go is an analogy with life, an intense meditation, a mirror of one's personality, and a beautiful art form. Like the Eastern martial arts, Go can teach concentration, balance, and discipline.
Pocket GNU Go is a GNU Go player for Windows mobile devices, including Pocket PC and Smartphone.
Pocket GNU Go was initiallly created by Ivan Davtchev from Harvard University based on GNU Go 1.2, developed by Man Li and others. Later Alex Seewald from the Austrian AI Research Institute upgraded it to a more advanced AI, using GNU Go 2.6. Ivan Davtchev added multithread capabilities and upgraded it to GNU Go 2.6.2. To further separate the backend GNU Go engine and front end user interface development, Sidney Liu from Vieka joined Pocket GNU Go project and also looked over the maintainence, support and promotion responsibilities.
The plan for front end is to include SGF viewer, editor, and recorder functionalities, or maybe a better graphics. And the objective for backend is to port GNU Go 3.2 engine to Pocket PC, enable GTP protocol communication in Pocket PC, and if possible, separate out the pattern database so the whole GNU Go engine is less resource hungry, more flexible and extensible. Adding multiplayer capabilities is also relatively easier.
For Pocket PC users, please download this game here
- Now supports variety of screen resolutions, including the default QVGA (240X320), landscape QVGA (320X240), Palm Treo square screen (240X240), real VGA (480X640) and real VGA landscape (640X480).
- Pretty much all known Pocket PC devices in the market now should be supported.